Brian Crecente is a journalist and columnist, a founding editor and the News Editor for Polygon, he also writes Good Game, a weekly column internationally syndicated by Mc Clatchy-Tribune Information Services. Drew Crecente is founder and executive director of Jennifer Ann's Group. He is the co-founder of the Serious Games Initiative, a project of the Woodrow Wilson International Center for Scholars, and also co-founder of the Games for Health project which connects health professionals, researchers, and game developers in order to advance the development of health games and game technologies. toolkit on children, young people and domestic violence for practitioners, Improving Safety, Reducing Harm, published by the Department of Health in 2009.Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by Game Pro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. He has spoken at the Smithsonian, GDC, PAX and UCLA. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the Robert Wood Johnson Foundation. She has also written numerous policy briefings, guidance and training packages on violence against women and girls; currently she is writing a book on domestic violence in teenage relationships.He also oversees the double Webby award-winning Gamasutra website, and the Black Hat information security conferences. E, an organization focusing on the impact of IPV (Intimate Partner Violence) on the practice of Law, and speaks about IPV, teen dating violence, and the use of video games for social change. Richeson is a Psychologist in El Paso, Texas, the head of the Advisory Board for Jennifer Ann's Group, and former president of the Texas Psychological Foundation.He has previously worked as a lead game designer at Kuju Entertainment, Eidos Interactive and Atari. His speaking engagements include the National Youth at Risk Conference, the Global Humanitarian Summit, Games for Health, and Games for Health Europe conferences. Jane Mc Gonigal, Ph D is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World - and the inventor and co-founder of Super Better, a game that has helped more than 200,000 players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury. She is an expert on teen dating violence, appears regularly on news and talk shows, and lectures nationwide on a variety of issues related to teenagers, young adults, and relationships. Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine.
She lives in Southern California with her husband, three children, and their family dog.
They're also a fun addition to parties, or you can set them up for just about any kind of presentation that you want to make a little more interactive.
If you can't find exactly what you're looking for with a template, consider making your own Power Point quiz and playing it out like a game show.
On the surface, the game is an interactive quiz about dating violence but it becomes quickly apparent that there is something more at play here.
As the game evolves from rudimentary quiz to societal critique, the player will be challenged to demonstrate their knowledge of dating violence.
He is Associate Professor at Georgia Tech and Founding Partner at Persuasive Games LLC.